<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Apocalyptic Antiques Devlog - itch.io</title><link>https://jfedak.itch.io/apocalyptic-antiques</link><description>In-development, post-apocalyptic antique store tycoon game</description><item><guid>https://jfedak.itch.io/apocalyptic-antiques/devlog/1479702/day-77</guid><title>Day 7/7</title><link>https://jfedak.itch.io/apocalyptic-antiques/devlog/1479702/day-77</link><pubDate>Sat, 04 Apr 2026 07:58:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Had to stay up pretty late to have this done &quot;today&quot;, but I reached the end of my self-experiment in willpower. Today I added a system for shelves to display what items are on them - something I inten...</p>]]></description></item><item><guid>https://jfedak.itch.io/apocalyptic-antiques/devlog/1478582/day-67</guid><title>Day 6/7</title><link>https://jfedak.itch.io/apocalyptic-antiques/devlog/1478582/day-67</link><pubDate>Fri, 03 Apr 2026 02:32:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The hardest (at least mentally) part to implement, shelves, are finally done - click on any shelf in the store during gameplay to put items on the shelf or take them off. You can even visit the shelf...</p>]]></description></item><item><guid>https://jfedak.itch.io/apocalyptic-antiques/devlog/1477292/day-57</guid><title>Day 5/7</title><link>https://jfedak.itch.io/apocalyptic-antiques/devlog/1477292/day-57</link><pubDate>Thu, 02 Apr 2026 03:49:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Shelf mechanics are HARD. Making the UI for moving items between shelves, taking items off shelves, and moving items from the store inventory into shelves will also be a small nightmare. Not to mentio...</p>]]></description></item><item><guid>https://jfedak.itch.io/apocalyptic-antiques/devlog/1475279/day-47</guid><title>Day 4/7</title><link>https://jfedak.itch.io/apocalyptic-antiques/devlog/1475279/day-47</link><pubDate>Wed, 01 Apr 2026 03:44:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Slow day today - I need to make up for it by putting in 3x as much tomorrow. The time system has been added with the ability to pause and 3 speeds, with the game speed successfully affecting elements...</p>]]></description></item><item><guid>https://jfedak.itch.io/apocalyptic-antiques/devlog/1474264/day-37</guid><title>Day 3/7</title><link>https://jfedak.itch.io/apocalyptic-antiques/devlog/1474264/day-37</link><pubDate>Tue, 31 Mar 2026 02:25:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Items are now implemented in the game, as well as an ugly basic UI, and the menu buttons that will occupy the side of the screen. The simple &quot;generate any item&#039;s info and give it to the player&quot; algori...</p>]]></description></item><item><guid>https://jfedak.itch.io/apocalyptic-antiques/devlog/1473204/day-27</guid><title>Day 2/7</title><link>https://jfedak.itch.io/apocalyptic-antiques/devlog/1473204/day-27</link><pubDate>Sun, 29 Mar 2026 23:37:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>There&#039;s actually something to look at now! Made a generic store that will be preset and used by default as development begins, which will eventually be replaced by a player-built one once I make a sys...</p>]]></description></item><item><guid>https://jfedak.itch.io/apocalyptic-antiques/devlog/1472254/day-17</guid><title>Day 1/7</title><link>https://jfedak.itch.io/apocalyptic-antiques/devlog/1472254/day-17</link><pubDate>Sat, 28 Mar 2026 23:27:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Apocalyptic Antiques -- if I don&#039;t come up with a better title eventually -- is a tycoon game in which players operate an antique store several decades after an apocalyptic event, collecting items lef...</p>]]></description></item></channel></rss>