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Devlog
Apocalyptic Antiques
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Devlog
Day 7/7
April 04, 2026
by
jfedak
Had to stay up pretty late to have this done "today", but I reached the end of my self-experiment in willpower. Today I added a system for shelves to display what items are on them - something I inten...
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Day 6/7
April 03, 2026
by
jfedak
The hardest (at least mentally) part to implement, shelves, are finally done - click on any shelf in the store during gameplay to put items on the shelf or take them off. You can even visit the shelf...
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Day 5/7
April 02, 2026
by
jfedak
Shelf mechanics are HARD. Making the UI for moving items between shelves, taking items off shelves, and moving items from the store inventory into shelves will also be a small nightmare. Not to mentio...
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Day 4/7
April 01, 2026
by
jfedak
Slow day today - I need to make up for it by putting in 3x as much tomorrow. The time system has been added with the ability to pause and 3 speeds, with the game speed successfully affecting elements...
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Day 3/7
March 31, 2026
by
jfedak
Items are now implemented in the game, as well as an ugly basic UI, and the menu buttons that will occupy the side of the screen. The simple "generate any item's info and give it to the player" algori...
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Day 2/7
March 29, 2026
by
jfedak
There's actually something to look at now! Made a generic store that will be preset and used by default as development begins, which will eventually be replaced by a player-built one once I make a sys...
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Day 1/7
March 28, 2026
by
jfedak
Apocalyptic Antiques -- if I don't come up with a better title eventually -- is a tycoon game in which players operate an antique store several decades after an apocalyptic event, collecting items lef...
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